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Fife Workshop

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Cardboard Bridge Challenge

Introductory Activity

Day one of the workshop began with some interactive activities designed to introduce the Scouts to different types of bridges and the basic principles behind them. A short presentation and discussion introducing beam, arch, suspension and cantilever bridges was followed by an exploration of RCAHMS' original archive material. This allowed the Scouts to see examples of each bridge type, how they have developed and changed over the years and that different styles are suited to different purposes. A series of team games, including 'Human Bridges', 'The Strongest Bridge', 'A to B' and a Picture Quiz, then enabled the Scouts to test out their new knowledge.

Generic Learning Outcomes
  • Knowledge & Understanding
  • Attitudes & Values
Learning Outcomes
  • Understanding the role of RCAHMS
  • Knowledge and understanding of different types of bridges and how they work
  • Understanding of archive material and how to use and interpret it

The Field Trip

The second day of the workshop began with a field trip to South Queensferry and Pittencrief Park. This gave the Scouts the opportunity to experience first hand the iconic Forth Rail and Road bridges and the smaller, more varied bridges throughout the park. Each Scout was provided with a recording pack so that they could take photographs, draw pictures and make notes and sketches to assist them in their design challenge later in the afternoon.

Generic Learning Outcomes
  • Skills
  • Attitudes & Values
  • Activity, Behaviour & Progression
Learning Outcomes
  • Ability to recognise the features learned about the previous day, in real bridges
  • Develop skills in observation, photography and on-site recording
  • Appreciation of local built environment

The Design Challenge

During the afternoon of the second day, the Scouts were again split into teams and challenged to use all they had learned during the workshop to design and build models of their own bridges. Each team was supplied with a design kit and given 3 hours to create a research board, design and build their bridge to meet specific requirements and prepare a presentation on their work.

Generic Learning Outcomes
  • Skills
  • Enjoyment, Inspiration, Creativity
Learning Outcomes
  • Practical application of knowledge gained during workshop
  • Problem solving skills required to make the bridge meet the set requirements
  • Creative skills in drawing and model making


On completion of their models, each team was invited to present their design to a panel of judges as well as their friends and family. The judges for the evening, Calum Price, Phil Wilkins, Gordon Masterton and Alan Robertson, the Scouts Area Commissioner, questioned the teams on their design and marked them according to the set criteria. The winning team was then presented with a craft box that could be used by the whole group. Each Scout was also presented with a certificate of achievement.

Generic Learning Outcomes
  • Skills
  • Attitudes & Values
Learning Outcomes
  • Developing communication and teamwork skills
  • Increased confidence in presentation skills

Further Development

The Scouts who took part in the workshop can use the work and activities carried out to help them progress to one of the following activity badges:

  • The Creative Challenge
  • Model Maker
  • Craft
  • Heritage
  • Photographer